#ifndef UTILITY_H
#define UTILITY_H

class CUtility
{
protected:
						CUtility( );
						~CUtility( );

public:
	static bool			UnProjectScreenPosition( const int inPosX, const int inPosY, GLdouble& outPosX, GLdouble& outPosY, GLdouble& outPosZ );
};

#endif